![]() ![]() Then we’re going have another patch after that to fix the longer term things people are going to encounter. Basically, we’re ready so that when people find things, we’re going to turn around and fix them as soon as possible come out with a patch as soon as possible fix anything big. "With any RPG of this size there’s so many things you can do that I’m sure people are going to find something that we didn’t find when it comes out. I plan to add support for a few more conditional functions and break down the parameters further, so you can see things like how many options grant Major disposition points or require different attribute scores, and then I'll move on to exploring the possibility of a visual conversation editor.I would imagine you're not hearing much from a small team because they're too busy fixing the bugs. ![]() Don't get too caught up in the numbers when creating a new character. This really only means Calisca has one more IsCompanionActiveInParty check than she should.Īlso, here's a funny thing: when you escape the biawac at the start of the game, if only one companion survives, "there is a deep resonance to the wind," but if two companions survive, "there is a deep resonance to the swellingwind." Big difference!. The assumption is these checks are either unused or don't contribute to the "unique dialogue" experience.Īside: There is an IsCompanionActiveInParty check for Calisca much later in the game, but the conditional also checks for other companions as well, so that dialogue will always be shown. I say "accurate as possible" because some conversations where checks appear in search do not have corresponding string tables, so they're not counted. The counts should be as accurate as possible at this point.Fixed an issue in the XML-to-JSON exporter where nodes were not properly grouped by file, resulting in duplicate data structures and inflated counts.Added IsCompanionActiveInParty checks! A few temporary "companions" are included because they're classed as companions in the decompiled sources.The same is not true of TheVailianRepublics, and since you can choose only OldVailia as a background, I guess Fyrga never says this to you:.The Nassitaq check also checks for TheWhiteThatWends.Island Aumaua have no checks in Eternity, White March I, or White March II.The single Human check also checks for Aumaua, Godlike, and Elf.No options were filtered out, such as the Fire Godlike checks in The Ruins of Cilant Lîs.I excluded the conversations in the "conversations" root and "conversations\test" folders.I wasn't sure whether to leave in the conversations in the "prototype_2" folder, so I erred on the side of caution and I left them in.Ranks: Rank 1 = 1 point, Rank 2 = 25 points, Rank 3 = 50 points, Rank 4 = 75 points.Strengths: Minor = 1 point, Average = 3 points, Major = 7 points.This breakdown reports the number of dialogue choices that add a Minor, Average, or Major amount of disposition points, as well as the total amount of points for each disposition-strength pair. I also covered options that add disposition points and options that check disposition points. I was interested in an updated list for the base game and DLC, so I wrote a XML parser in Python to produce a similar report. Back in 2015, another player parsed the *.conversation files to count the unique dialogue options for various character creation choices. ![]()
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